World
Places of Interest
The Glorious Empire
Outskirt Systems
- The border between Empire territory and the void
Hero’s Reach
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A semi-populous outpost in an asteroid field
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Marks the site of one of the greatest battles of The Second Empire-Saracen War
- Surrounded on all sides by Neo-Saracen corsairs
- A group of 30 knights and their levies halted the armarda of Neo-Saracen ships by drawing them into Hero’s Reach and ambushing before reinforcements could arrive
- After the noble had died, the knights collectively began to formulate the plan
- One of the bloodiest battles in the war
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A scaffolded exterior embedded in an L-shaped cut out of an asteroid
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Fields of the Fallen
- Blue alien nature fields with plastic looking trees dispersed along a rocky floor
- Metal poles microdose plants and the people with mists of water
- The noble is located right in the heart of the station at a flowery field
Bawat
- Due to a loophole in the treaty between The Glorious Empire and the Neo-Saracens, this world is unclaimed by either party
Burning Sapphire
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A world with impressive deserts, rich in resources, and girt by cold polar deserts and savannah and thin mediterranean forest
- At the far tops and bottoms are tropical wetlands
The Sovereign’s Second Great Megacity
- Think medieval Acre but FAR outstripping the walls
- A very optimistic city wall covers the old city centre, the city proper sprawls out about five times as large
- A city with such size and (top-heavy) wealth that even in the central slums there’s opportunity
- The guard headquarters is inside the archway of the walls
- Roads, especially in the town citadel, lined on either side by cracked, light brown buildings of more mortar than stone
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Tory Village
- Where the prologue takes place
- In the megacity outskirt villages
- Thatched cottages with blue veined wiring
- Green-ish savannah in lush (relatively) patch
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Devils’ Rest
- Place for the worst of the worst to go, high crimes and the like
- The only ships capable of hyperspace that enter Devils’ Rest are to pick up and drop off people when needed, as well as one standby messenger craft
- Despite its inpenetrability, only one person has ever escaped: Magnus
Velvet Chiffon
- Home of Lord Commodus
- Decadent and feels like one long massive mansion
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beae06d125535859b1542fe67f83d5f8.jpg - The spiral centre\
- The nexus of activity for Velvet Chiffon, a spiralling web of walkways that descend down so many floors that light cannot escape\
- The dome above showing the toxic, yellow-green exterior of the planet\
- (The image below but far more in keeping with above’s grand aesthetic)
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- The Emerald Horizon\
- Rolling hills encased in an enourmous, hollowed out dark brown-black cave\
- Bright with artifical light that puts in in perpetual pseudo-sunlight\
- Dotted with enormous mansion estates\
- Where Lord Commodus’ dwelling is\
- Maglev trenches snake around the hills and onto the various stations, some suspended high in the air with two sets of sturdy chains in a V shape on either side
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- Lord Commodus’ Dwelling\
- Built into the side of the cave, raised up high\
- A white tower that stretches up to the roof of the cave\
- The tower fronted by ramparts up high in full view of the Emerald Horizon\
- Has a plaza in front, and a maglev station in front of that which is suspended\
- On the complete opposite side of the entrance from the spiral centre
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The Glorious Empire
Government
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The Sovereign
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Speaks in the royal we
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Goes through a proceedure that, amongst other things, nullifies their gender and strips them of their name
- Thereafter they go by their order in the sequence (Sovereign XII, Sovereign LII, etc)
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Knights
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High ranking peeps who are at peak training and have been designated land by nobles, very tricky to retract (Need actual evidence of malice)
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Provided a ship to command
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The Royal Knights’ Society
- The coalition that most knights enter into, kinda like a union
- Has similarities with The Glorious Coalition before it was dissolved during the First Saracen-Empire War
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The knight closest to the noble, essentially the second in command, and the one in charge during an emergency, is known as the Knight-At-Arms
- In an emergency, if they die, the next knight takes over decided by I don’t really know yet
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Fly in ships modelled after chess pieces
- Knight horses
- Rooks (The most common)
- Bishops
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Armour
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Knights have two sets of armour: Ceremonial and Serving
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One serves cunt, the other serves The Empire
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Ceremonial is darker with smaller, thinner, more maneuverable plates across the abdomen
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Serving is light gun-metal grey with chonkier plates
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Apprentice-Knights
- Apprentice-Knights are junior knights that are in the late stages of training, and are shadowing a knight before their own knighthood and granting of land
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The Chivalric Code dictates what is considered honourable and what is acceptable conduct between knights, nobles, and the lord
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There is a hereditary constitutional monarchy, but the knights and nobles keep them in line
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Nobles are elected life-peers who represent the people
- They are all designated various sectors depending on population, with some controlling vast swathes of space and some controlling single mega-cities
- There’s a trade off between area and people to control
- Every election is a fucking event since it happens so rarely
- It’s a bit sketchy every time land is divided when populations boom, sometimes nobles attempt to keep birth rates down to keep everything in their single territory
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True to form, each knight, noble/lord, and even the king have heraldry including at minimum a coat of arms for their dynasty
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The Son of the Sovereign
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Unknown figure from within The Glorious Empire liasoning with Neo-Saracen spies, placing them in potentially vulnerable areas
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SPOILER ALERT: It’s Lord Commodus
- Commodus wants to reignite a war between the Neo-Saracens and The Glorious Empire, as he believes that both cannot coexist.
- He believes that the previous sovereign, and his former friend, performed the ultimate betrayal by signing a peace treaty and ceding land to the Neo-Saracens
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Land
- Land within a noble’s or knight’s territory is administered by that person
- Agreements about this land are worth their weight in gold pennies and there are grave punishments for breaking these agreements
- Land that doesn’t belong to any noble or knight is “Crown land,” owned directly by the Sovereign
Ships
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Every ship has a bunker in the centre for citizens to go in emergencies, where ship systems can be controlled if the bridge can’t be contacted
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Ships are controlled by a sometimes rotating series of knights who, when in charge, are known as the “Knight-At-Arms”
- All have been trained in control + maintenance
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Messenger shuttles are used to carry messages faster and more securely than a signal can
- Every message is sent with and without a ship, but since time is of the essence, and sometimes the need for secrecy is paramount, a messenger shuttle is sent
- Cryptography has gotten so good that any messages that might get sent wirelessly can be immediately cracked by their computers. Thus, the only way to send messages safely is physically
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Ships use solar sails to pick up speed quickly
- High energy beams of radiation hitting the sails let them jump (more) quickly to other systems
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Turrets
- Turrets are the main ship used by knights
- Often they have large populations within them, much like a castle with a castle town
- The population there can live and work and trade, but have also agreed to be levied when any combat breaks out
- There will often be artificial farmlands where food is grown
- When engaged in a ramming attack, the stone exterior generally breaks away revealing the pointed ironsteel interior
History
Early colonists
- First colonists came from “home” after mass-drives were mass-produced and was basically a free-for-all for land in the systems
- Knights came from the need to personally protect the first colonists who would be retroactively termed the first nobles
- Knights were promised land in exchange for administration and protection
- The roots of the empire comes from a confederation formed to curb violence and backstabbing between knights and nobles of all stripes
First Saracen-Empire war
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Tested the confederation
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Was caused by disputes between confederate colonists and Neo-Saracens who themselves had started colonising land
- Independent colonists were having skirmishes with the Neo-Saracens, but things only came to a head when the first confederate members started getting in conflicts with them
- The motion to begin the war (With the famous Assault on Glitter Haven) passed with a slim majority
Second Saracen-Empire war
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The Empire proper was formed during the war
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Main story stuff takes place decades after the war
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It was caused by unresolved issues after the end of the first war
- Dispute over who should get war land after the war
- Whether the border should return to its pre-war state and/or what war conquests should be recognised
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Ended with a treaty that was incredibly complicated and aimed to encompass every edge case and make everyone as satisfied as possible
- Drafted and written by the studious 62nd Sovereign and a team of scholars, who wanted to ensure such a war never happened again
- A hodge-podge mess of divided systems, with the occasional enclaves and exclaves for good measure
Currency
- Crowns
- One crown is worth a fair amount, but to subdivide it you literally cut it with a ironsteel coin file (Basically a smaller, thinner dagger)
- 1/8 Crown is the cost of one mug of beer, base all other costs relative to that
People
Sovereigns
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61st Sovereign
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Staunchly conservative, old strong-man style leadership
- Think like an Otto Von Bismarck or George V
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Began the Second Saracen-Empire War, leading their flagship personally into battle
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Disappeared during a military charge at The Battle of Blood Nebula
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62nd Sovereign
- Was close friends with Lord Commodus prior to their ascension
- Took over partway through the Second Saracen-Empire War
- Initially stayed out of the war proceedings, before being confronted with the full horrors of the war
- Made a push for peace and eventually convinced enough people to support
- Assassinated by Magnus (On orders of Lord Commodus)
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63rd Sovereign
- A stooge hastily propped up to not get in the way of a future war
- Beleagured George Washington from Hamilton type
- Trying to do good, despite being chosen for the role to do nothing
Vexillology
- In lieu of an empire-wide flag, each nobility has its own seal, usually of simple shapes and colur
Lord Commodus
- Simple blue cross
Council of City 2
- Green downward triangle with line tracing inside border
Lady Hope
- A sillhouetted Heron atop a hazy red sun
Language
- The Empire speak a shared “Colonial”
Neo-Saracens
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An enigma to people in TGE. If there wasn’t documentation of them and a big fuck off border then you’d be forgiven for thinking they don’t exist
- Some think they may even be aliens
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Has an extensive spy network within the more populous areas of The Glorious Empire
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They value …?
Weapons and armour
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Ranged firearms and explosives in general haven’t worked since “The Dampening” centuries ago
- Scientists have detected a great magnetic field since the start of The Dampening, but not where it’s eminating from
- Laser weaponry was experimented with but never able to be produced in any efficient way that didn’t immediately rip apart any portable power source used
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Ironsteel is a crazy durable and tough armour that can only be cut into by weaponry made of itself
- It’s also rare and as such only used for knights, nobles, and the ships/weapons used by them
The Universe
- The universe, at least the exploarable universe of about 12 systems, has a finite end before the void
- In actuality there are stars and galaxies beyond this stopping point, but even the best mass drives couldn’t make it out there in a lifetime